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Исходник Driver + offsets For Fortnite

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Где волчьи уши, там волчьи зубы.
Команда форума
LV
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20.06.2022
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Муж.

Репутация:

  • Автор темы
  • Администратор
  • Модератор
  • Команда форума
  • #1

Driver + offsets For Fortnite 2023​


Driver:
#pragma once

#include <windows.h>
#include <string>
#include <vector>
#include <thread>
#include <iostream>
#include <functional>
#include <chrono>
#include <string>
#include "driverdefs.h"
#include <mutex>


std::mutex isuse;

class Driver
{
public:

    UINT ProcessId;

    const bool Init(const BOOL PhysicalMode) {
        this->bPhysicalMode = PhysicalMode;
        this->hDriver = CreateFileA((("\\\\.\\\SPACEPORT")), GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL);
        if (this->hDriver != INVALID_HANDLE_VALUE) {
            if (this->SharedBuffer = VirtualAlloc(0, sizeof(REQUEST_DATA), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE)) {
                UNICODE_STRING RegPath = RTL_CONSTANT_STRING(L"\\Registry\\Machine\\SOFTWARE\\Microsoft\\ALG");
                if (!RegistryUtils::WriteRegistry(RegPath, RTL_CONSTANT_STRING(L"cac"), &this->SharedBuffer, REG_QWORD, 8)) {
                    return false;
                }
                PVOID pid = (PVOID)GetCurrentProcessId();
                if (!RegistryUtils::WriteRegistry(RegPath, RTL_CONSTANT_STRING(L"pi"), &pid, REG_QWORD, 8)) {
                    return false;
                }
                auto OLD_MAGGICCODE = this->MAGGICCODE;
                SendRequest(99, 0);
                if (this->MAGGICCODE == OLD_MAGGICCODE)
                    this->MAGGICCODE = (ULONG64)RegistryUtils::ReadRegistry<LONG64>(RegPath, RTL_CONSTANT_STRING(L"awer"));
                return true;
            }
        }
        return false;
    }

    const NTSTATUS SendRequest(const UINT type, const PVOID args) {
        std::scoped_lock lock(isuse);
        REQUEST_DATA req;
        NTSTATUS status;
        req.MaggicCode = &this->MAGGICCODE;
        req.Type = type;
        req.Arguments = args;
        req.Status = &status;
        memcpy(this->SharedBuffer, &req, sizeof(REQUEST_DATA));
        FlushFileBuffers(this->hDriver);
        return status;
    }

    NTSTATUS ReadProcessMemory(uint64_t src, void* dest, uint32_t size) {
        REQUEST_READ req;
        req.ProcessId = ProcessId;
        req.Src = src;
        req.Dest = dest;
        req.Size = size;
        req.bPhysicalMem = bPhysicalMode;
        return SendRequest(REQUEST_TYPE::READ, &req);
    }
    NTSTATUS WriteProcessMemory(PVOID src, PVOID dest, DWORD size) {
        REQUEST_WRITE req;
        req.ProcessId = ProcessId;
        req.Src = src;
        req.Dest = dest;
        req.Size = size;
        req.bPhysicalMem = bPhysicalMode;
        return SendRequest(REQUEST_TYPE::WRITE, &req);
    }

    const UINT GetProcessThreadNumByID(DWORD dwPID)
    {
        HANDLE hProcessSnap = ::CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
        if (hProcessSnap == INVALID_HANDLE_VALUE)
            return 0;

        PROCESSENTRY32 pe32 = { 0 };
        pe32.dwSize = sizeof(pe32);
        BOOL bRet = ::Process32First(hProcessSnap, &pe32);;
        while (bRet)
        {
            if (pe32.th32ProcessID == dwPID)
            {
                ::CloseHandle(hProcessSnap);
                return pe32.cntThreads;
            }
            bRet = ::Process32Next(hProcessSnap, &pe32);
        }
        return 0;
    }
    NTSTATUS ZwQueryVirtualMemory(HANDLE ProcessHandle, PVOID BaseAddress, DWORD Type, PVOID Buffer, SIZE_T Size)
    {
        REQUEST_ZWQUERY req;
        req.ProcessHandle = ProcessHandle;
        req.BaseAddress = BaseAddress;
        req.Type = Type;
        req.Buffer = Buffer;
        req.Size = Size;
        return SendRequest(REQUEST_TYPE::ZWQUERY, &req);
    }
    NTSTATUS PsLookupProcessByProcessIdEx(HANDLE ProcessId, PVOID OutProcess)
    {
        REQUEST_PSLOOKUP req;
        req.ProcessId = ProcessId;
        req.OutProcess = OutProcess;
        return SendRequest(REQUEST_TYPE::PSLOOKUP, &req);
    }

    const bool Attach(DWORD ProcessID) {
        this->ProcessId = ProcessID;
        return true;
    }

    const uint64_t GetModuleBase(const wchar_t* ModuleName = 0) {
        if (bPhysicalMode) {
            REQUEST_MAINBASE req;
            uint64_t base = NULL;
            req.ProcessId = ProcessId;
            req.OutAddress = (PBYTE*)&base;
            SendRequest(REQUEST_TYPE::MAINBASE, &req);
            return { base };
        }
        else {
            if (!ModuleName)
                return { 0 };
            REQUEST_MODULE req;
            uint64_t base = NULL;
            DWORD size = NULL;
            req.ProcessId = ProcessId;
            req.OutAddress = (PBYTE*)&base;
            req.OutSize = &size;
            wcscpy_s(req.Module, sizeof(req.Module) / sizeof(req.Module[0]), ModuleName);
            SendRequest(REQUEST_TYPE::MODULE, &req);
            return { base };
        }
    }


private:
    PVOID SharedBuffer;
    HANDLE hDriver;
    ULONG64 MAGGICCODE = 0x25001730218c1e2dul;
    BOOL bPhysicalMode = FALSE;
    typedef enum _REQUEST_TYPE : UINT {
        WRITE,
        READ,
        PROTECT,
        ALLOC,
        FREE,
        MODULE,
        MAINBASE,
        THREADCALL,
        ZWQUERY,
        PSLOOKUP
    } REQUEST_TYPE;

    typedef struct _REQUEST_DATA {
        ULONG64* MaggicCode;
        UINT Type;
        PVOID Arguments;
        NTSTATUS* Status;
    } REQUEST_DATA, * PREQUEST_DATA;

    typedef struct _REQUEST_WRITE {
        DWORD ProcessId;
        PVOID Dest;
        PVOID Src;
        DWORD Size;
        BOOL bPhysicalMem;
    } REQUEST_WRITE, * PREQUEST_WRITE;

    typedef struct _REQUEST_READ {
        DWORD ProcessId;
        void* Dest;
        uint64_t Src;
        uint32_t Size;
        BOOL bPhysicalMem;
    } REQUEST_READ, * PREQUEST_READ;

    typedef struct _REQUEST_PROTECT {
        DWORD ProcessId;
        PVOID Address;
        DWORD Size;
        PDWORD InOutProtect;
    } REQUEST_PROTECT, * PREQUEST_PROTECT;

    typedef struct _REQUEST_ALLOC {
        DWORD ProcessId;
        PVOID OutAddress;
        DWORD Size;
        DWORD Protect;
    } REQUEST_ALLOC, * PREQUEST_ALLOC;

    typedef struct _REQUEST_FREE {
        DWORD ProcessId;
        PVOID Address;
    } REQUEST_FREE, * PREQUEST_FREE;

    typedef struct _REQUEST_MODULE {
        DWORD ProcessId;
        WCHAR Module[0xFF];
        PBYTE* OutAddress;
        DWORD* OutSize;
    } REQUEST_MODULE, * PREQUEST_MODULE;

    typedef struct _REQUEST_MAINBASE {
        DWORD ProcessId;
        PBYTE* OutAddress;
    } REQUEST_MAINBASE, * PREQUEST_MAINBASE;

    typedef struct _REQUEST_ZWQUERY {
        HANDLE ProcessHandle;
        PVOID BaseAddress;
        DWORD Type;
        PVOID Buffer;
        SIZE_T Size;
    } REQUEST_ZWQUERY, * PREQUEST_ZWQUERY;

    typedef struct _REQUEST_PSLOOKUP {
        HANDLE ProcessId;
        PVOID OutProcess;
    } REQUEST_PSLOOKUP, * PREQUEST_PSLOOKUP;

};

Driver* driver = new Driver;

template <typename T>
T read(const uintptr_t address)
{
    T buffer;
    driver->ReadProcessMemory(address, &buffer, sizeof(T));
    return buffer;
}
template <typename T>
T write(const uintptr_t address, T buffer)
{
    driver->WriteProcessMemory((PVOID)&buffer, (PVOID)address, sizeof(T));
    return buffer;
}

Driverdefs:
#pragma once
#include <Windows.h>
#include <iostream>
#include <winternl.h>
#include <ntstatus.h>
#include <atomic>
#include <mutex>
#include <TlHelp32.h>
#include <d3d9.h>
#include <dwmapi.h>
#include <xmmintrin.h>

#pragma comment(lib, "ntdll.lib")
#pragma comment(lib, "dwmapi.lib")

typedef enum _KEY_VALUE_INFORMATION_CLASS {
    KeyValueBasicInformation,
    KeyValueFullInformation,
    KeyValuePartialInformation,
    KeyValueFullInformationAlign64,
    KeyValuePartialInformationAlign64,
    KeyValueLayerInformation,
    MaxKeyValueInfoClass  // MaxKeyValueInfoClass should always be the last enum
} KEY_VALUE_INFORMATION_CLASS;

typedef struct _KEY_VALUE_FULL_INFORMATION {
    ULONG   TitleIndex;
    ULONG   Type;
    ULONG   DataOffset;
    ULONG   DataLength;
    ULONG   NameLength;
    WCHAR   Name[1];            // Variable size
//          Data[1];            // Variable size data not declared
} KEY_VALUE_FULL_INFORMATION, * PKEY_VALUE_FULL_INFORMATION;


#ifdef __cplusplus
extern "C++"
{
    char _RTL_CONSTANT_STRING_type_check(const char* s);
    char _RTL_CONSTANT_STRING_type_check(const WCHAR* s);
    // __typeof would be desirable here instead of sizeof.
    template <size_t N> class _RTL_CONSTANT_STRING_remove_const_template_class;
template <> class _RTL_CONSTANT_STRING_remove_const_template_class<sizeof(char)> { public: typedef  char T; };
template <> class _RTL_CONSTANT_STRING_remove_const_template_class<sizeof(WCHAR)> { public: typedef WCHAR T; };
#define _RTL_CONSTANT_STRING_remove_const_macro(s) \
    (const_cast<_RTL_CONSTANT_STRING_remove_const_template_class<sizeof((s)[0])>::T*>(s))
}
#else
char _RTL_CONSTANT_STRING_type_check(const void* s);
#define _RTL_CONSTANT_STRING_remove_const_macro(s) (s)
#endif
#define RTL_CONSTANT_STRING(s) \
{ \
    sizeof( s ) - sizeof( (s)[0] ), \
    sizeof( s ) / sizeof(_RTL_CONSTANT_STRING_type_check(s)), \
    _RTL_CONSTANT_STRING_remove_const_macro(s) \
}

extern "C" {
    NTSYSAPI
        NTSTATUS
        NTAPI
        ZwQueryValueKey(
            [I]In[/I] HANDLE KeyHandle,
            [I]In[/I] PUNICODE_STRING ValueName,
            [I]In[/I] KEY_VALUE_INFORMATION_CLASS KeyValueInformationClass,
            [I]Out_writes_bytes_to_opt[/I](Length, *ResultLength) PVOID KeyValueInformation,
            [I]In[/I] ULONG Length,
            [I]Out[/I] PULONG ResultLength
        );

    NTSYSAPI
        NTSTATUS
        NTAPI
        ZwClose(
            [I]In[/I] HANDLE Handle
        );

    NTSYSAPI
        NTSTATUS
        NTAPI
        ZwOpenKey(
            [I]Out[/I] PHANDLE KeyHandle,
            [I]In[/I] ACCESS_MASK DesiredAccess,
            [I]In[/I] POBJECT_ATTRIBUTES ObjectAttributes
        );

    NTSYSAPI
        NTSTATUS
        NTAPI
        ZwQueryValueKey(
            [I]In[/I] HANDLE KeyHandle,
            [I]In[/I] PUNICODE_STRING ValueName,
            [I]In[/I] KEY_VALUE_INFORMATION_CLASS KeyValueInformationClass,
            [I]Out_writes_bytes_to_opt[/I](Length, *ResultLength) PVOID KeyValueInformation,
            [I]In[/I] ULONG Length,
            [I]Out[/I] PULONG ResultLength
        );

    NTSYSAPI
        NTSTATUS
        NTAPI
        ZwSetValueKey(
            [I]In[/I] HANDLE KeyHandle,
            [I]In[/I] PUNICODE_STRING ValueName,
            [I]In_opt[/I] ULONG TitleIndex,
            [I]In[/I] ULONG Type,
            [I]In_reads_bytes_opt[/I](DataSize) PVOID Data,
            [I]In[/I] ULONG DataSize
        );

    NTSYSAPI NTSTATUS ZwCreateKey(
        PHANDLE            KeyHandle,
        ACCESS_MASK        DesiredAccess,
        POBJECT_ATTRIBUTES ObjectAttributes,
        ULONG              TitleIndex,
        PUNICODE_STRING    Class,
        ULONG              CreateOptions,
        PULONG             Disposition
    );
}

namespace RegistryUtils
{
    __forceinline ULONG GetKeyInfoSize(HANDLE hKey, PUNICODE_STRING Key)
    {
        NTSTATUS Status;
        ULONG KeySize;

        Status = ZwQueryValueKey(hKey, Key, KeyValueFullInformation, 0, 0, &KeySize);

        if (Status == STATUS_BUFFER_TOO_SMALL || Status == STATUS_BUFFER_OVERFLOW)
            return KeySize;

        return 0;
    }

    template <typename type>
    __forceinline type ReadRegistry(UNICODE_STRING RegPath, UNICODE_STRING Key)
    {
        HANDLE hKey;
        OBJECT_ATTRIBUTES ObjAttr;
        NTSTATUS Status = STATUS_UNSUCCESSFUL;

        InitializeObjectAttributes(&ObjAttr, &RegPath, OBJ_CASE_INSENSITIVE | OBJ_KERNEL_HANDLE, NULL, NULL);

        Status = ZwOpenKey(&hKey, KEY_ALL_ACCESS, &ObjAttr);

        if (NT_SUCCESS(Status))
        {
            ULONG KeyInfoSize = GetKeyInfoSize(hKey, &Key);
            ULONG KeyInfoSizeNeeded;

            if (KeyInfoSize == NULL)
            {
                ZwClose(hKey);
                return 0;
            }

            PKEY_VALUE_FULL_INFORMATION pKeyInfo = (PKEY_VALUE_FULL_INFORMATION)malloc(KeyInfoSize);
            RtlZeroMemory(pKeyInfo, KeyInfoSize);

            Status = ZwQueryValueKey(hKey, &Key, KeyValueFullInformation, pKeyInfo, KeyInfoSize, &KeyInfoSizeNeeded);

            if (!NT_SUCCESS(Status) || (KeyInfoSize != KeyInfoSizeNeeded))
            {
                ZwClose(hKey);
                free(pKeyInfo);
                return 0;
            }

            ZwClose(hKey);
            free(pKeyInfo);

            return [I](type[/I])((LONG64)pKeyInfo + pKeyInfo->DataOffset);
        }

        return 0;
    }

    __forceinline bool WriteRegistry(UNICODE_STRING RegPath, UNICODE_STRING Key, PVOID Address, ULONG Type, ULONG Size)
    {
        bool Success = false;
        HANDLE hKey;
        OBJECT_ATTRIBUTES ObjAttr;
        NTSTATUS Status = STATUS_UNSUCCESSFUL;

        InitializeObjectAttributes(&ObjAttr, &RegPath, OBJ_CASE_INSENSITIVE | OBJ_KERNEL_HANDLE, NULL, NULL);

        Status = ZwOpenKey(&hKey, KEY_ALL_ACCESS, &ObjAttr);

        if (NT_SUCCESS(Status))
        {
            Status = ZwSetValueKey(hKey, &Key, NULL, Type, Address, Size);

            if (NT_SUCCESS(Status))
                Success = true;

            ZwClose(hKey);
        }
        else {
            Status = ZwCreateKey(&hKey, KEY_ALL_ACCESS, &ObjAttr, 0, &RegPath, 0, 0);

            if (NT_SUCCESS(Status))
            {
                Status = ZwSetValueKey(hKey, &Key, NULL, Type, Address, Size);

                if (NT_SUCCESS(Status))
                    Success = true;
            }
            ZwClose(hKey);
        }

        return Success;
    }
}

offsets:
#pragma once
#include <Windows.h>

#define GWorld 0xe762638
#define VIEW_POINT 0xE2CED18


namespace OFFSETS
{
    uintptr_t UWORLD = 0xe762638;
    uintptr_t Viewpoint = 0xE2CED18;
    
    uintptr_t Gameinstance = 0x1b8;
    uintptr_t LocalPlayers = 0x38;
    uintptr_t PlayerController = 0x30;
    uintptr_t LocalPawn = 0x338;
    uintptr_t PlayerState = 0x2b0;
    uintptr_t RootComponet = 0x198;
    uintptr_t GameState = 0x158;
    uintptr_t PersistentLevel = 0x30;
    uintptr_t LastSubmitTime = 0x360;
    uintptr_t LastRenderTimeOnScreen = 0x368;

    uintptr_t ActorCount = 0xA0;
    uintptr_t Cameramanager = 0x348;
    uintptr_t AActor = 0x98;
    uintptr_t CurrentActor = 0x8;
    uintptr_t Mesh = 0x318;
    uintptr_t Revivefromdbnotime = 0x4af8;
    uintptr_t TeamId = 0x10D8;
    uintptr_t ActorTeamId = 0x10C8;

    uintptr_t IsDBNO = 0x872;
    uintptr_t LocalActorPos = 0x128;
    uintptr_t ComponetToWorld = 0x240;
    uintptr_t BoneArray = 0x600;
    uintptr_t Bonecache = 0x648;
    uintptr_t Velocity = 0xb8;
    uintptr_t Private = 0x308; //PawnPrivate
    uintptr_t PlayerArray = 0x2A8;
    uintptr_t relativelocation = 0x128;
    uintptr_t UCharacterMovementComponent = 0x318;
    uintptr_t entity_actor = 0x310;
    uintptr_t bIsReloadingWeapon = 0x358;
    uintptr_t GlobalAnimRateScale = 0xA80;
    uintptr_t CurrentWeapon = 0x948;
    uintptr_t Wireframe = 0x194;
    uintptr_t SkeletalMeshes = 0x56e;
    uintptr_t PawnMaterials_ALL = 0x5A60;
}

Defs:
#pragma warning(push, 0)       
#ifndef HEXRAYS_DEFS_H
#define HEXRAYS_DEFS_H

#if defined([B]GNUC[/B])
typedef          long long ll;
typedef unsigned long long ull;
#define __int64 long long
#define __int32 int
#define __int16 short
#define __int8  char
#define MAKELL(num) num ## LL
#define FMT_64 "ll"
#elif defined(_MSC_VER)
typedef          __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "I64"
#elif defined ([B]BORLANDC[/B])
typedef          __int64 ll;
typedef unsigned __int64 ull;
#define MAKELL(num) num ## i64
#define FMT_64 "L"
#else
#error "unknown compiler"
#endif
typedef unsigned int uint;
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned long ulong;

typedef          char   int8;
typedef   signed char   sint8;
typedef unsigned char   uint8;
typedef          short  int16;
typedef   signed short  sint16;
typedef unsigned short  uint16;
typedef          int    int32;
typedef   signed int    sint32;
typedef unsigned int    uint32;
typedef ll              int64;
typedef ll              sint64;
typedef ull             uint64;

// Partially defined types. They are used when the decompiler does not know
// anything about the type except its size.
#define _BYTE  uint8
#define _WORD  uint16
#define _DWORD uint32
#define _QWORD uint64
#if !defined(_MSC_VER)
#define _LONGLONG __int128
#endif

// Non-standard boolean types. They are used when the decompiler can not use
// the standard "bool" type because of the size mistmatch but the possible
// values are only 0 and 1. See also 'BOOL' type below.
typedef int8 _BOOL1;
typedef int16 _BOOL2;
typedef int32 _BOOL4;

//#ifndef [I]WINDOWS[/I]
//typedef int8 BYTE;
//typedef int16 WORD;
//typedef int32 DWORD;
//typedef int32 LONG;
//typedef int BOOL;       // uppercase BOOL is usually 4 bytes
//#endif
//typedef int64 QWORD;
#ifndef __cplusplus
typedef int bool;       // we want to use bool in our C programs
#endif

#define __pure          // pure function: always returns the same value, has no
                        // side effects

// Non-returning function
#if defined([B]GNUC[/B])
#define [B]noreturn  __attribute[/B]((noreturn))
#else
#define __noreturn  __declspec(noreturn)
#endif


#ifndef NULL
#define NULL 0
#endif

// Some convenience macros to make partial accesses nicer
#define LAST_IND(x,part_type)    (sizeof(x)/sizeof(part_type) - 1)
#if defined(__BYTE_ORDER) && __BYTE_ORDER == __BIG_ENDIAN
#  define LOW_IND(x,part_type)   LAST_IND(x,part_type)
#  define HIGH_IND(x,part_type)  0
#else
#  define HIGH_IND(x,part_type)  LAST_IND(x,part_type)
#  define LOW_IND(x,part_type)   0
#endif
// first unsigned macros:
//#define LODWORD(x)  ([I]((DWORD[/I])&(x)))  // low dword
//#define HIDWORD(x)  ([I]((DWORD[/I])&(x)+1))

#define BYTEn(x, n)   ([I]((_BYTE[/I])&(x)+n))
#define WORDn(x, n)   ([I]((_WORD[/I])&(x)+n))
#define DWORDn(x, n)  ([I]((_DWORD[/I])&(x)+n))

#define LOBYTE(x)  BYTEn(x,LOW_IND(x,_BYTE))
#define LOWORD(x)  WORDn(x,LOW_IND(x,_WORD))
#define LODWORD(x) DWORDn(x,LOW_IND(x,_DWORD))
#define HIBYTE(x)  BYTEn(x,HIGH_IND(x,_BYTE))
#define HIWORD(x)  WORDn(x,HIGH_IND(x,_WORD))
#define HIDWORD(x) DWORDn(x,HIGH_IND(x,_DWORD))
#define BYTE1(x)   BYTEn(x,  1)         // byte 1 (counting from 0)
#define BYTE2(x)   BYTEn(x,  2)
#define BYTE3(x)   BYTEn(x,  3)
#define BYTE4(x)   BYTEn(x,  4)
#define BYTE5(x)   BYTEn(x,  5)
#define BYTE6(x)   BYTEn(x,  6)
#define BYTE7(x)   BYTEn(x,  7)
#define BYTE8(x)   BYTEn(x,  8)
#define BYTE9(x)   BYTEn(x,  9)
#define BYTE10(x)  BYTEn(x, 10)
#define BYTE11(x)  BYTEn(x, 11)
#define BYTE12(x)  BYTEn(x, 12)
#define BYTE13(x)  BYTEn(x, 13)
#define BYTE14(x)  BYTEn(x, 14)
#define BYTE15(x)  BYTEn(x, 15)
#define WORD1(x)   WORDn(x,  1)
#define WORD2(x)   WORDn(x,  2)         // third word of the object, unsigned
#define WORD3(x)   WORDn(x,  3)
#define WORD4(x)   WORDn(x,  4)
#define WORD5(x)   WORDn(x,  5)
#define WORD6(x)   WORDn(x,  6)
#define WORD7(x)   WORDn(x,  7)

// now signed macros (the same but with sign extension)
#define SBYTEn(x, n)   ([I]((int8[/I])&(x)+n))
#define SWORDn(x, n)   ([I]((int16[/I])&(x)+n))
#define SDWORDn(x, n)  ([I]((int32[/I])&(x)+n))

#define SLOBYTE(x)  SBYTEn(x,LOW_IND(x,int8))
#define SLOWORD(x)  SWORDn(x,LOW_IND(x,int16))
#define SLODWORD(x) SDWORDn(x,LOW_IND(x,int32))
#define SHIBYTE(x)  SBYTEn(x,HIGH_IND(x,int8))
#define SHIWORD(x)  SWORDn(x,HIGH_IND(x,int16))
#define SHIDWORD(x) SDWORDn(x,HIGH_IND(x,int32))
#define SBYTE1(x)   SBYTEn(x,  1)
#define SBYTE2(x)   SBYTEn(x,  2)
#define SBYTE3(x)   SBYTEn(x,  3)
#define SBYTE4(x)   SBYTEn(x,  4)
#define SBYTE5(x)   SBYTEn(x,  5)
#define SBYTE6(x)   SBYTEn(x,  6)
#define SBYTE7(x)   SBYTEn(x,  7)
#define SBYTE8(x)   SBYTEn(x,  8)
#define SBYTE9(x)   SBYTEn(x,  9)
#define SBYTE10(x)  SBYTEn(x, 10)
#define SBYTE11(x)  SBYTEn(x, 11)
#define SBYTE12(x)  SBYTEn(x, 12)
#define SBYTE13(x)  SBYTEn(x, 13)
#define SBYTE14(x)  SBYTEn(x, 14)
#define SBYTE15(x)  SBYTEn(x, 15)
#define SWORD1(x)   SWORDn(x,  1)
#define SWORD2(x)   SWORDn(x,  2)
#define SWORD3(x)   SWORDn(x,  3)
#define SWORD4(x)   SWORDn(x,  4)
#define SWORD5(x)   SWORDn(x,  5)
#define SWORD6(x)   SWORDn(x,  6)
#define SWORD7(x)   SWORDn(x,  7)


// Helper functions to represent some assembly instructions.

#ifdef __cplusplus

// compile time assertion
#define [B]CASSERT_N0[/B](l) COMPILE_TIME_ASSERT_ ## l
#define [B]CASSERT_N1[/B](l) [B]CASSERT_N0[/B](l)
#define CASSERT(cnd) typedef char [B]CASSERT_N1[/B]([B]LINE[/B]) [(cnd) ? 1 : -1]

// check that unsigned multiplication does not overflow
template<class T> bool is_mul_ok(T count, T elsize)
{
    CASSERT((T)(-1) > 0); // make sure T is unsigned
    if (elsize == 0 || count == 0)
        return true;
    return count <= ((T)(-1)) / elsize;
}

// multiplication that saturates (yields the biggest value) instead of overflowing
// such a construct is useful in "operator new[]"
template<class T> bool saturated_mul(T count, T elsize)
{
    return is_mul_ok(count, elsize) ? count * elsize : T(-1);
}

#include <stddef.h> // for size_t

// memcpy() with determined behavoir: it always copies
// from the start to the end of the buffer
// note: it copies byte by byte, so it is not equivalent to, for example, rep movsd
inline void* qmemcpy(void* dst, const void* src, size_t cnt)
{
    char* out = (char*)dst;
    const char* in = (const char*)src;
    while (cnt > 0)
    {
        *out++ = *in++;
        --cnt;
    }
    return dst;
}

// Generate a reference to pair of operands
template<class T>  int16 [B]PAIR[/B](int8  high, T low) { return (((int16)high) << sizeof(high) * 8) | uint8(low); }
template<class T>  int32 [B]PAIR[/B](int16 high, T low) { return (((int32)high) << sizeof(high) * 8) | uint16(low); }
template<class T>  int64 [B]PAIR[/B](int32 high, T low) { return (((int64)high) << sizeof(high) * 8) | uint32(low); }
template<class T> uint16 [B]PAIR[/B](uint8  high, T low) { return (((uint16)high) << sizeof(high) * 8) | uint8(low); }
template<class T> uint32 [B]PAIR[/B](uint16 high, T low) { return (((uint32)high) << sizeof(high) * 8) | uint16(low); }
template<class T> uint64 [B]PAIR[/B](uint32 high, T low) { return (((uint64)high) << sizeof(high) * 8) | uint32(low); }

// rotate left
template<class T> T [B]ROL[/B](T value, int count)
{
    const uint nbits = sizeof(T) * 8;

    if (count > 0)
    {
        count %= nbits;
        T high = value >> (nbits - count);
        if (T(-1) < 0)
            high &= ~((T(-1) << count));
        value <<= count;
        value |= high;
    }
    else
    {
        count = -count % nbits;
        T low = value << (nbits - count);
        value >>= count;
        value |= low;
    }
    return value;
}

inline uint8  [B]ROL1[/B](uint8  value, int count) { return [B]ROL[/B]((uint8)value, count); }
inline uint16 [B]ROL2[/B](uint16 value, int count) { return [B]ROL[/B]((uint16)value, count); }
inline uint32 [B]ROL4[/B](uint32 value, int count) { return [B]ROL[/B]((uint32)value, count); }
inline uint64 [B]ROL8[/B](uint64 value, int count) { return [B]ROL[/B]((uint64)value, count); }
inline uint8  [B]ROR1[/B](uint8  value, int count) { return [B]ROL[/B]((uint8)value, -count); }
inline uint16 [B]ROR2[/B](uint16 value, int count) { return [B]ROL[/B]((uint16)value, -count); }
inline uint32 [B]ROR4[/B](uint32 value, int count) { return [B]ROL[/B]((uint32)value, -count); }
inline uint64 [B]ROR8[/B](uint64 value, int count) { return [B]ROL[/B]((uint64)value, -count); }

// carry flag of left shift
template<class T> int8 [B]MKCSHL[/B](T value, uint count)
{
    const uint nbits = sizeof(T) * 8;
    count %= nbits;

    return (value >> (nbits - count)) & 1;
}

// carry flag of right shift
template<class T> int8 [B]MKCSHR[/B](T value, uint count)
{
    return (value >> (count - 1)) & 1;
}

// sign flag
template<class T> int8 [B]SETS[/B](T x)
{
    if (sizeof(T) == 1)
        return int8(x) < 0;
    if (sizeof(T) == 2)
        return int16(x) < 0;
    if (sizeof(T) == 4)
        return int32(x) < 0;
    return int64(x) < 0;
}

// overflow flag of subtraction (x-y)
template<class T, class U> int8 [B]OFSUB[/B](T x, U y)
{
    if (sizeof(T) < sizeof(U))
    {
        U x2 = x;
        int8 sx = [B]SETS[/B](x2);
        return (sx ^ [B]SETS[/B](y)) & (sx ^ [B]SETS[/B](x2 - y));
    }
    else
    {
        T y2 = y;
        int8 sx = [B]SETS[/B](x);
        return (sx ^ [B]SETS[/B](y2)) & (sx ^ [B]SETS[/B](x - y2));
    }
}

// overflow flag of addition (x+y)
template<class T, class U> int8 [B]OFADD[/B](T x, U y)
{
    if (sizeof(T) < sizeof(U))
    {
        U x2 = x;
        int8 sx = [B]SETS[/B](x2);
        return ((1 ^ sx) ^ [B]SETS[/B](y)) & (sx ^ [B]SETS[/B](x2 + y));
    }
    else
    {
        T y2 = y;
        int8 sx = [B]SETS[/B](x);
        return ((1 ^ sx) ^ [B]SETS[/B](y2)) & (sx ^ [B]SETS[/B](x + y2));
    }
}

// carry flag of subtraction (x-y)
template<class T, class U> int8 [B]CFSUB[/B](T x, U y)
{
    int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
    if (size == 1)
        return uint8(x) < uint8(y);
    if (size == 2)
        return uint16(x) < uint16(y);
    if (size == 4)
        return uint32(x) < uint32(y);
    return uint64(x) < uint64(y);
}

// carry flag of addition (x+y)
template<class T, class U> int8 [B]CFADD[/B](T x, U y)
{
    int size = sizeof(T) > sizeof(U) ? sizeof(T) : sizeof(U);
    if (size == 1)
        return uint8(x) > uint8(x + y);
    if (size == 2)
        return uint16(x) > uint16(x + y);
    if (size == 4)
        return uint32(x) > uint32(x + y);
    return uint64(x) > uint64(x + y);
}



#else
// The following definition is not quite correct because it always returns
// uint64. The above C++ functions are good, though.
#define [B]PAIR[/B](high, low) (((uint64)(high)<<sizeof(high)*8) | low)
// For C, we just provide macros, they are not quite correct.
#define [B]ROL[/B](x, y) [B]rotl[/B](x, y)      // Rotate left
#define [B]ROR[/B](x, y) [B]rotr[/B](x, y)      // Rotate right
#define [B]CFSHL[/B](x, y) invalid_operation // Generate carry flag for (x<<y)
#define [B]CFSHR[/B](x, y) invalid_operation // Generate carry flag for (x>>y)
#define [B]CFADD[/B](x, y) invalid_operation // Generate carry flag for (x+y)
#define [B]CFSUB[/B](x, y) invalid_operation // Generate carry flag for (x-y)
#define [B]OFADD[/B](x, y) invalid_operation // Generate overflow flag for (x+y)
#define [B]OFSUB[/B](x, y) invalid_operation // Generate overflow flag for (x-y)
#endif

// No definition for rcl/rcr because the carry flag is unknown
#define [B]RCL[/B](x, y)    invalid_operation // Rotate left thru carry
#define [B]RCR[/B](x, y)    invalid_operation // Rotate right thru carry
#define [B]MKCRCL[/B](x, y) invalid_operation // Generate carry flag for a RCL
#define [B]MKCRCR[/B](x, y) invalid_operation // Generate carry flag for a RCR
#define [B]SETP[/B](x, y)   invalid_operation // Generate parity flag for (x-y)

// In the decompilation listing there are some objects declarared as _UNKNOWN
// because we could not determine their types. Since the C compiler does not
// accept void item declarations, we replace them by anything of our choice,
// for example a char:

#define _UNKNOWN char

//#ifdef _MSC_VER
//#define snprintf _snprintf
//#define vsnprintf _vsnprintf
//#endif

#endif // HEXRAYS_DEFS_H
#pragma warning(pop)
 

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