- 20.06.2022
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- #1
Трейлер / Trailer:
Технические детали / Technical Details:
Simple Procedural Walk is entirely written in C++ as a custom Animation Blueprint Node that you can use in your Blueprints.
Current limitations:
- Only Character & Pawn Actors are supported.
- Single configurable Animation Blueprint node.
- Use any number of legs (2 and 2+).
- Advanced Solver looks for footholds when no ground is available.
- Body gets animated as well (location & rotation).
- Easy to integrate with your existing Characters & Pawns.
- Support for moving and rotating platforms.
- 40+ parameters to customize your walk cycle.
- Callback Events (from an interface) for foosteps & other effects.
- Beta support for third party code & plugins that implement custom gravity (which involve capsule rotation).
- Entirely written in C++ for performance optimization.
- SimpleProceduralWalk (Runtime)
- SimpleProceduralWalkEditor (UncookedOnly)
Number of Meshes: 4 example creatures in the example project
Number of C++ Classes: 2
Network Replicated: No, but animations will be computed locally on every client
Supported Development Platforms: Windows 32/64
Supported Target Build Platforms: Windows 32/64
Последние темы в этом разделе:
- Realistic Water VFX [UE 5.3]
- Natural Movement - AI Smoothing System [5.1]
- Wetland Sanctuary Environment [UE5.2]
- BackPacks - System + Models [UE 5.1]
- Industrial Factory (Factory, Warehouse, Industrial Factory, Modular Factory) [UE 5.3]
- Mermaid Girl
- Big Locomotion Pack V04 [5.1]
- Tropical Island Pack [UE 5.1]
- Sharur's Gothic Dungeon [UE 5.2]
- Safe House VOL.1 - Supplies and Guns (Nanite and Low Poly) [UE5.1]