- 20.06.2022
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Advanced GTA style car system including improved physics, damage and deformation, drifting sound and trails, entry/exit animations, surface detection and more!
Technical details / Technical Details:
UPDATED:
- UE5.1 (May 10th 2023) - version 3.0 (release notes on description)
- UE5.0 (November 2nd 2022) - version 1.12 (release notes on description)
- UE4.26 - 4.27 (June 3rd 2022) version 4.2 - (release notes on description)
Features:
- network replicated! (since 4.25)
- Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
- Cars are split by body, parts and wheels
- Each car is a child bluerprint from one master blueprint
- Deformations are made by morph targets
- Impacts are detected through a bone grid around the car
- All car pieces are joint by constraints and hinges
- Procedurally damaged car paint
- Customizable car paint (dirt & scratches)
- Cars can be configured all through parameters
- Surface type detection and behaviour adaptation
- UE4 Third person template movement functions
- UE4 Vehicle template driving functions
- Enter / exit car with adaptative animations
- Toggleable lights
- Change camera (inside – outside)
- Camera zoom and orbit (outside)
- Smoke, dust, water, impact particle systems
- Interactive car dashboard
- Engine, drift, surface, impact sounds
- RMP related engine sound + gear up decay
- Car respawn feature
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