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Rush Hour is a new way to quickly animate cars and other wheeled vehicles in Unreal Engine 4 and 5. It's a bit like instructing a stuntman to complete your scene. Artificial intelligence will guide your vehicle (Chaos and PhysX wheeled vehicles) along your route. The AI driver supports multiple driving profiles such as frantic, racer, precise and leisurely.
You can improve animation in several ways. You can choose the strength of the profile, such as making it more or less insane. You can set the speed at each waypoint and add an action (stop, stop and wait, continue).
Version 1.3 is now available! Notable improvements include:
- Improved handling of imported cars
- Recordable brake lights
- Game mode manual driving
Technical Details / Technical Details:
Features:
- An AI-powered driver that produces realistic animation.
- 5 Driver profiles (Precision, Racer, Frantic, Slowpoke, Sunday Driver)
- Profile strength setting to fine tune how the driver should behave
- 3 Vehicles included (Sedan, Box Truck and 4x4)
- MPH and KPH support
- PhysX and Chaos vehicle Support
- Automatic training for precise control of all vehicles
- RushHour (Runtime)
- RushhourPhysicsInterfaces (Runtime)
- RushHourEditor (Editor)
- RushHourTraining (Runtime)
Number of C++ Classes: 35
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation:
Example Project 4.25-4.27:
Example Project 5.0+:
Important/Additional Notes: I have a version that works for 4.25 as well. If you require 4.25 support, please contact support via email or discord with proof of purchase, and the 4.25 version can be supplied.
V1.3 UE V5.1
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