- 20.06.2022
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- Автор темы
- Администратор
- Модератор
- Команда форума
- #1
Technical details / Technical Details:
Features:
- The coolest Movement system, Multiplayer Ready!
- Adopt customized RMS system for motion control and high-performance network replication
- Fully implemented using C++, which can be used in both C++and blueprints
- It has nothing to do with animation blueprints, and has absolutely no damage to your own animation system
- Starting with DemoProject, use the fastest speed to instantly equip your own character with the ability to FlowMove!
- A well-designed framework that can extend FlowMove in C++ or blueprints based on your own needs
- Timely and effective online technical support. If you follow my Discord channel, you will find that if you encounter problems, you can always find me there
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- GBWFlowMove (Runtime)
- GBWRMS (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 22
Network Replicated: (Of course Yes. All GBWGame products support network replication)
Supported Development Platforms: (WIn64)
Supported Target Build Platforms: (WIn64)
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